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Bin
No documentation available
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Difficulty
No documentation available
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EnemyCaveLeech
No documentation available
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EnemyDescriptor
No documentation available
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EnemyDescriptorList
No documentation available
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EnemyMovement
No documentation available
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EnemyResistances
No documentation available
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EnemyTemperature
No documentation available
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ModuleBase
No documentation available
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ModuleCaps
No documentation available
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ModuleDarkness
No documentation available
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ModuleDifficultySetting
No documentation available
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ModuleEnemies
No documentation available
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ModuleEscortMule
No documentation available
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ModuleMule
No documentation available
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ModulePools
No documentation available
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ModuleResupply
No documentation available
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ModuleWatchers
No documentation available
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ModuleWaveSpawners
No documentation available
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MutateAccumulate
No documentation available
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MutateAdd
No documentation available
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MutateByBiome

Change the value based on the mission biome. If a value isn't set for a biome it will use the 'Default' value. A 'Default' must be set unless a value is specified for all biomes. If a biome is not recognized and no default is specified, the value for CrystallineCaverns will be used.

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MutateByDDStage
No documentation available
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MutateByMissionType

Change the value based on mission type. If a value isn't set for a mission type it will use the 'Default' value. A 'Default' must be set unless a value is specified for all mission types. Supported mission types

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MutateByPlayerCount
No documentation available
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MutateClamp
No documentation available
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MutateDelta
No documentation available
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MutateDepositedResource
No documentation available
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MutateDescriptorExists
No documentation available
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MutateDivide
No documentation available
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MutateDuringDefend
No documentation available
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MutateDuringDread
No documentation available
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MutateDuringEncounter
No documentation available
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MutateDuringExtraction
No documentation available
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MutateDuringGenericSwarm
No documentation available
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MutateDuringMission
No documentation available
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MutateDwarvesAmmo
No documentation available
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MutateDwarvesDown
No documentation available
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MutateDwarvesDowns
No documentation available
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MutateDwarvesDownTime
No documentation available
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MutateDwarvesHealth
No documentation available
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MutateDwarvesRevives
No documentation available
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MutateDwarvesShield
No documentation available
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MutateEnemiesKilled

Count number of Enemies that have died this mission. Optionally, this can get the deaths of a specific enemy descriptor.

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MutateEnemyCooldown
No documentation available
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MutateEnemyCount

EnemyCount

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MutateHeldResource
No documentation available
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MutateIf
No documentation available
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MutateIfFloat

Choose one value or another based on a comparison of two float values.

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MutateIWsLeft
No documentation available
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MutateMultiply
No documentation available
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MutatePow
No documentation available
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MutateRandomChoice
No documentation available
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MutateRandomChoicePerMission

Choose one of a set of values for each mission. The choice is fixed to the seed of the mission. Subsequent plays of the same seed will use the same value. This mutator can be used with just Choices. In that case it will uniformly sample from the choices.

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MutateResuppliesCalled
No documentation available
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MutateResupplyUsesConsumed
No documentation available
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MutateResupplyUsesLeft

The count among all supply pods of uses left on a resupply. By default, resupplies start with 4 uses.

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MutateSubtract
No documentation available
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MutateTimeDelta

Change a value over time. Time matches the mission clock in the escape menu in-game, including starting before players receive control of their dwarves. The value is determined by InitialValue + RateOfChange * Max(0, Time - StartDelay)

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MutateTotalResource
No documentation available
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Pool
No documentation available
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Range
No documentation available
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Resource
No documentation available
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ValueBoolean
No documentation available
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ValueList
No documentation available
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ValueNumber
No documentation available
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ValueString
No documentation available
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Wave
No documentation available