Change the value based on the mission biome. If a value isn't set for a biome it will use the 'Default' value. A 'Default' must be set unless a value is specified for all biomes. If a biome is not recognized and no default is specified, the value for CrystallineCaverns will be used.
Change the value based on mission type. If a value isn't set for a mission type it will use the 'Default' value. A 'Default' must be set unless a value is specified for all mission types. Supported mission types
Count number of Enemies that have died this mission. Optionally, this can get the deaths of a specific enemy descriptor.
EnemyCount
Choose one value or another based on a comparison of two float values.
Choose one of a set of values for each mission. The choice is fixed to the seed of the mission. Subsequent plays of the same seed will use the same value. This mutator can be used with just Choices
. In that case it will uniformly sample from the choices.
The count among all supply pods of uses left on a resupply. By default, resupplies start with 4 uses.
Change a value over time. Time matches the mission clock in the escape menu in-game, including starting before players receive control of their dwarves.
The value is determined by InitialValue + RateOfChange * Max(0, Time - StartDelay)