import { type EnemyDescriptor } from ".";
Properties
optional
Base: string
optional
DifficultyRating: ValueNumber
optional
UsesSpawnRarityModifiers: ValueBoolean
optional
SpawnRarityModifiers: { Rarity: ValueNumber; Duration: ValueNumber; }
optional
MaxSpawnCount: ValueNumber
optional
IdealSpawnSize: ValueNumber
optional
DisplayName: ValueString
optional
Rarity: ValueNumber
optional
SpawnSpread: ValueNumber
optional
CanBeUsedForConstantPressure: ValueBoolean
optional
CanBeUsedInEncounters: ValueBoolean
optional
MinSpawnCount: ValueNumber
optional
SpawnAmountModifier: ValueNumber
optional
UsesVeteranLarge: ValueBoolean
optional
VeteranClasses: ValueList
optional
HealthMultiplier: ValueNumber
optional
WeakpointHP: ValueNumber
optional
Materials: string[]
optional
Scale: ValueNumber
optional
Elite: ValueBoolean
optional
ShowHealthBar: ValueBoolean
optional
TimeDilation: ValueNumber
optional
Movement: EnemyMovement
optional
Resistances: EnemyResistances
optional
Temperature: EnemyTemperature
optional
CaveLeech: EnemyCaveLeech