Interfaces

  • I
    Bin
  • I
    Difficulty
  • I
    EnemyCaveLeech
  • I
    EnemyDescriptor
  • I
    EnemyDescriptorList
  • I
    EnemyMovement
  • I
    EnemyResistances
  • I
    EnemyTemperature
  • I
    ModuleBase
  • I
    ModuleCaps
  • I
    ModuleDarkness
  • I
    ModuleDifficultySetting
  • I
    ModuleEscortMule
  • I
    ModuleMule
  • I
    ModulePools
  • I
    ModuleResupply
  • I
    ModuleWatchers
  • I
    MutateAccumulate
  • I
    MutateAdd
  • I
    MutateByBiome
  • I
    MutateByDDStage
  • I
    MutateByMissionType
  • I
    MutateByPlayerCount
  • I
    MutateClamp
  • I
    MutateDelta
  • I
    MutateDepositedResource
  • I
    MutateDescriptorExists
  • I
    MutateDivide
  • I
    MutateDuringDefend
  • I
    MutateDuringDread
  • I
    MutateDuringEncounter
  • I
    MutateDuringExtraction
  • I
    MutateDuringGenericSwarm
  • I
    MutateDuringMission
  • I
    MutateDwarvesAmmo
  • I
    MutateDwarvesDown
  • I
    MutateDwarvesDowns
  • I
    MutateDwarvesDownTime
  • I
    MutateDwarvesHealth
  • I
    MutateDwarvesRevives
  • I
    MutateDwarvesShield
  • I
    MutateEnemiesKilled
  • I
    MutateEnemyCooldown
  • I
    MutateEnemyCount
  • I
    MutateHeldResource
  • I
    MutateIf
  • I
    MutateIfFloat
  • I
    MutateIWsLeft
  • I
    MutateMultiply
  • I
    MutatePow
  • I
    MutateRandomChoice
  • I
    MutateRandomChoicePerMission
  • I
    MutateResuppliesCalled
  • I
    MutateResupplyUsesConsumed
  • I
    MutateResupplyUsesLeft
  • I
    MutateSubtract
  • I
    MutateTimeDelta
  • I
    MutateTotalResource
  • I
    Pool
  • I
    Range
  • I
    Wave

Type Aliases

  • T
    ModuleEnemies
  • T
    ModuleWaveSpawners
  • T
    Resource
  • T
    ValueBoolean
  • T
    ValueList
  • T
    ValueNumber
  • T
    ValueString
  • CD2
    • ModuleCaps
    • .
    • MaxActiveSwarmers
property ModuleCaps.MaxActiveSwarmers
import { type ModuleCaps } from ".";

Type

ValueNumber | ValueNumber[]