interface ModuleDifficultySetting
extends ModuleBase
import { type ModuleDifficultySetting } from ".";
Properties
optional
BaseHazard: DifficultyFullName | DifficultyShort
optional
SpeedModifier: ValueNumber
optional
ExtraLargeEnemyDamageResistance: ValueNumber | ValueNumber[]
optional
ExtraLargeEnemyDamageResistanceB: ValueNumber | ValueNumber[]
optional
ExtraLargeEnemyDamageResistanceC: ValueNumber | ValueNumber[]
optional
ExtraLargeEnemyDamageResistanceD: ValueNumber | ValueNumber[]
optional
EnemyDamageResistance: ValueNumber | ValueNumber[]
optional
SmallEnemyDamageResistance: ValueNumber | ValueNumber[]
optional
EnemyDamageModifier: ValueNumber | ValueNumber[]
optional
EnemyCountModifier: ValueNumber | ValueNumber[]
optional
EncounterDifficulty: ValueNumber | Bin[]
optional
EnemyDiversity: ValueNumber | Bin[]
optional
StationaryEnemyDiversity: ValueNumber | Bin[]
optional
StationaryDifficulty: ValueNumber | Bin[]
optional
EnemyWaveInterval: ValueNumber | Bin[]
optional
EnemyNormalWaveInterval: ValueNumber | Bin[]
optional
EnemyNormalWaveDifficulty: ValueNumber | Bin[]
optional
VeteranNormal: ValueNumber | Bin[]
optional
VeteranLarge: ValueNumber | Bin[]
optional
EnvironmentalDamageModifier: ValueNumber
optional
PointExtractionScalar: ValueNumber
optional
FriendlyFireModifier: ValueNumber
optional
WaveStartDelayScale: ValueNumber
optional
HealthRegenerationMax: ValueNumber
optional
ReviveHealthRatio: ValueNumber
optional
AttackCooldownModifier: ValueNumber
optional
ProjectileSpeedModifier: ValueNumber