import { type MutateByBiome } from ".";
Change the value based on the mission biome. If a value isn't set for a biome it will use the 'Default' value. A 'Default' must be set unless a value is specified for all biomes. If a biome is not recognized and no default is specified, the value for CrystallineCaverns will be used.
Biome Names and Aliases
Official Name | Alias 1 | Alias 2 |
---|---|---|
BIOME_AzureWeald | AzureWeald | |
BIOME_CrystalCaves | CrystalCave | CrystallineCaverns |
BIOME_FungusBogs | FungusBogs | |
BIOME_HollowBough | HollowBough | |
BIOME_IceCaves | IceCaves | GlacialStrata |
BIOME_MagmaCaves | MagmaCaves | MagmaCore |
BIOME_SandblastedCorridors | SandblastedCorridors | Sandblasted |
BIOME_RadioactiveZone | RadioactiveExclusionZone | REZ |
BIOME_SaltCaves | SaltCaves | SaltPits |
Examples
Type Parameters
Properties
Mutate: "ByBiome"
optional
BIOME_AzureWeald: T
optional
BIOME_CrystalCaves: T
optional
BIOME_FungusBogs: T
optional
BIOME_HollowBough: T
optional
BIOME_IceCaves: T
optional
BIOME_MagmaCaves: T
optional
BIOME_SandblastedCorridors: T
optional
BIOME_RadioactiveZone: T
optional
BIOME_SaltCaves: T
optional
AzureWeald: T
optional
CrystalCave: T
optional
CrystallineCaverns: T
optional
FungusBogs: T
optional
HollowBough: T
optional
GlacialStrata: T
optional
MagmaCaves: T
optional
SandblastedCorridors: T
optional
Sandblasted: T
optional
RadioactiveExclusionZone: T