interface MutateByBiome
import { type MutateByBiome } from ".";

Change the value based on the mission biome. If a value isn't set for a biome it will use the 'Default' value. A 'Default' must be set unless a value is specified for all biomes. If a biome is not recognized and no default is specified, the value for CrystallineCaverns will be used.

Biome Names and Aliases

Official Name Alias 1 Alias 2
BIOME_AzureWeald AzureWeald
BIOME_CrystalCaves CrystalCave CrystallineCaverns
BIOME_FungusBogs FungusBogs
BIOME_HollowBough HollowBough
BIOME_IceCaves IceCaves GlacialStrata
BIOME_MagmaCaves MagmaCaves MagmaCore
BIOME_SandblastedCorridors SandblastedCorridors Sandblasted
BIOME_RadioactiveZone RadioactiveExclusionZone REZ
BIOME_SaltCaves SaltCaves SaltPits

Examples

{
    "Mutate": "ByBiome",
    "Default": false,
    "SaltPits": true,
    "REZ": true
}

Type Parameters

Properties