interface MutateByMissionType
import { type MutateByMissionType } from ".";

Change the value based on mission type. If a value isn't set for a mission type it will use the 'Default' value. A 'Default' must be set unless a value is specified for all mission types. Supported mission types

  • Egg
  • Elimination
  • Escort
  • Mining
  • PE
  • Refinery
  • Sabotage
  • Salvage

Examples

{
  "Mutate": "ByMissionType",
  "Default": 60,
  "Egg": 70,
  "PE": 80
}

Type Parameters

Properties

Mutate: "ByMissionType"
optional
Default: T
optional
Egg: T
optional
Elimination: T
optional
Escort: T
optional
Mining: T
optional
PE: T
optional
Refinery: T
optional
Sabotage: T
optional
Salvage: T