import { type MutateByMissionType } from ".";
Change the value based on mission type. If a value isn't set for a mission type it will use the 'Default' value. A 'Default' must be set unless a value is specified for all mission types. Supported mission types
- Egg
- Elimination
- Escort
- Mining
- PE
- Refinery
- Sabotage
- Salvage