import { type MutateByPlayerCount } from ".";
Change the value based on the number of players in game. A solo game gets the first position in the list; two players get the second spot and so on. The last value in the list is used if there are more players than there are values in the list.
Examples
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{ "Mutate": "ByPlayerCount", "Values": [ 80, 120, 180, 180 ] }
Note on Implicit Player Count Control
Values that expect a float can be automatically controlled by player count by placing an array as the value. e.g. "Resupply": {"Cost": [80, 60, 40]}
would set the cost of resupplies to 80 in solo, 60 in duo, and 40 three or more players.