interface MutateByPlayerCount
import { type MutateByPlayerCount } from ".";

Change the value based on the number of players in game. A solo game gets the first position in the list; two players get the second spot and so on. The last value in the list is used if there are more players than there are values in the list.

Examples

{
  "Mutate": "ByPlayerCount",
  "Values": [
    80,
    120,
    180,
    180
  ]
}

Note on Implicit Player Count Control

Values that expect a float can be automatically controlled by player count by placing an array as the value. e.g. "Resupply": {"Cost": [80, 60, 40]} would set the cost of resupplies to 80 in solo, 60 in duo, and 40 three or more players.

Type Parameters

Properties

Mutate: "ByPlayerCount"