interface MutateDescriptorExists
import { type MutateDescriptorExists } from ".";

This is a boolean value which reflects whether an enemy descriptor is available. This is intended to allow a difficulty to fall back to a different descriptor if the desired descriptor isn't available, e.g. if MEV is not available.

Examples

{
  "Mutate": "If",
  "Condition": {
    "Mutate": "DescriptorExists",
    "ED": "ED_MEV_Enemy"
  },
  "Then": ["ED_MEV_Enemy"],
  "Else": ["ED_Backup"]
}

Properties

Mutate: "DescriptorExists"
ED: string