interface MutateDuringMission
import { type MutateDuringMission } from ".";

This is true during a mission, or true during a specific window of time during a mission if times are specified. If specified, StartingAt determines the elapsed mission time in seconds when this becomes true. If specified, StoppingAfter determines the elapsed mission time in seconds after which this is false.

Examples

{
  "Mutate": "If",
  "Condition": {"Mutate": "DuringMission", "StartingAfter": 240},
  "Then": ["ED_Spider_Stalker", "ED_Spider_Grunt_Guard_Elite"],
  "Else": []
}

Properties