interface MutateEnemiesKilled
import { type MutateEnemiesKilled } from ".";

Count number of Enemies that have died this mission. Optionally, this can get the deaths of a specific enemy descriptor.

Despawned enemies because of caps are likely counted. If your difficulty despawns significant amounts of enemies, this number might not match expectations.

Examples

{
    "Mutate": "EnemiesKilled"
}
{
    "Mutate": "EnemiesKilled",
    "ED": "ED_Spider_Grunt"
}

Properties

Mutate: "EnemiesKilled"
optional
ED: string