interface MutateEnemyCount
import { type MutateEnemyCount } from ".";

EnemyCount

Count number of Enemies currently alive on the map. Optionally, this can get the count of a specific enemy descriptor.

It's possible for this monitor to drift slightly from the actual count if base game events don't fire, but it should always correct.

Examples

{
  "Mutate": "EnemyCount"
}
{
  "Mutate": "EnemyCount",
  "ED": "ED_Spider_Grunt"
}

Properties

Mutate: "EnemyCount"
optional
ED: string